Professional roles, significant contributions, and technical achievements across the industry.
Building Morocco's first stock market platform with a focus on real-time data visualization and performance.
Significant performance contributions to a 320+ star open-source 3D physics engine.
Ranked 2nd among 300+ students. Project scores consistently 100–125/100, demonstrating exceptional technical mastery and attention to detail.
Achieved 200 FPS with 1,000,000 particles on Intel Iris Xe. A 3.5x improvement over previous SYCL implementation.
~25% performance improvement to Physics3D engine via SIMD vectorization and cache-aware optimization strategies.
Deep expertise in graphics APIs (Vulkan, OpenGL), parallel computing (SIMD, multi-threading), and low-level system programming.
Proficient across the entire stack: from FPGA/hardware design to web frontends, with focus on high-performance computing.
Master of GPU-accelerated compute. Experienced with compute shaders, WGPU/WebGPU, and GPU memory management at scale.
Vulkan, OpenGL, WGSL/GLSL, CubeCL, WGPU/WebGPU, Compute Shaders, Ray Tracing, BVH Acceleration, GPU Memory Management
SIMD Vectorization, Cache Optimization, Profiling & Analysis, Multi-threading, Parallel Algorithms, Low-level Assembly
Linux, Networking (TCP/IP, Sockets, IRC), FPGA/Verilog, Hardware Communication, Memory Management, Real-time Systems
Rendering Algorithms, Rasterization, Ray Tracing, Shading, Mesh Processing, Procedural Generation, Physics Simulation
WebAssembly, Next.js, Django, React, WebSockets, Browser APIs, Cross-platform Development
Rust (Expert), C/C++ (Expert), Python, TypeScript, GLSL/WGSL, Verilog
Looking for a graphics engineer or systems programmer for your next project? I'm available for consulting, freelance, and full-time opportunities.