Recent roles and technical work across full-stack product development, graphics, and systems performance.
Working on UK retrofit software and PAS2035 workflow automation.
Worked on fintech interfaces and mobile applications for Morocco's stock market platform.
Contributed performance improvements to the Physics3D engine.
Ranked 2nd among 300+ students with project scores consistently between 100 and 125.
Reached around 200 FPS with 1,000,000 particles on Intel Iris Xe in Unreal Majid.
Improved Physics3D performance by about 25% using SIMD vectorization and data-oriented optimization.
Built projects with Vulkan, OpenGL, CubeCL, WGPU, WebGPU, and custom rendering pipelines.
Implemented real-time interaction across web and networked systems using WebSockets and non-blocking I/O patterns.
Worked with Verilog, UART, and HDLBits exercises to build stronger digital logic fundamentals.
Vulkan, OpenGL, GLSL, WGPU/WebGPU, CubeCL, compute shaders, ray tracing, BVH acceleration, GPU memory workloads
SIMD, multi-threading, SYCL (DPC++), cache optimization, profiling, Linux, GPGPU
React, Next.js, Flask, Django, PostgreSQL, WebSockets, React Native
Socket programming, poll(), IRC, Docker, Nginx, TLS/SSL, microservice-style environments
Verilog, FPGA fundamentals, digital logic, UART, HDLBits
C, C++, Rust, Python, TypeScript, GLSL, Verilog