Professional Experience
Ivynest | Full-Stack Engineer Intern
Jun 2026 – Present- Building full-stack platform features for UK retrofit and PAS2035 workflow automation.
- Developing survey and data modules for condition and ventilation assessments in evidence-led retrofit planning software.
Nommo | Frontend & Mobile Engineer Intern
May 2025 – Nov 2025- Building Morocco's first stock market platform focusing on real-time data visualization.
- Developing cross-platform mobile applications for fintech production environment.
- Participating in full SDLC for high-stakes financial software.
ThePhysicsGuys | OpenSource Contributor
Feb 2023 – Jun 2023- Optimized core physics library in a 320+ star open-source 3D physics engine.
- Applied SIMD vectorization, achieving ~25% performance improvement.
Graphics & GPU Projects
Rust, WGPU, WebAssembly, Compute Shaders
- Achieved ~200 FPS with 1,000,000 particles on Intel Iris Xe, significantly outperforming previous SYCL implementation (56 FPS).
- Fully GPU-accelerated physics using Compute Shaders with WebGPU browser support.
Pure C, Vulkan API
- 3D renderer supporting FBX and OBJ formats built entirely in pure C.
RT | GPGPU Raytracer
2026- Developed GPU-accelerated raytracer using CubeCL with BVH acceleration for efficient ray-primitive intersection culling.
- Implemented reflection, refraction, and Phong lighting supporting multiple materials.
C++, Vulkan/OpenGL
- Built real-time voxel engine with procedural terrain using 3D Perlin noise and chunking.
- Implemented greedy meshing to optimize GPU vertex throughput for large worlds.