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Abdelilah Majid 92e5b00609 Use hash-based Perlin and fix chunk positions
Replace the big permutation table with a compact GPU hash() and use
hashed corner values mixed with the world seed for Perlin noise.
Compute world_pos from global_id (aligned with camera and buffer size)
when generating chunks and store that position in the voxel buffer.
Also raise the initial camera height and print the world seed for debug.
2026-02-07 22:36:44 +01:00
res Add Fourté resource pack and PNG dependency 2026-02-05 17:01:10 +01:00
src Use hash-based Perlin and fix chunk positions 2026-02-07 22:36:44 +01:00
.gitignore Add initial Rust project files 2026-02-01 15:38:38 +01:00
Cargo.lock Add Fourté resource pack and PNG dependency 2026-02-05 17:01:10 +01:00
Cargo.toml Add Fourté resource pack and PNG dependency 2026-02-05 17:01:10 +01:00
renderer.wgsl Use hash-based Perlin and fix chunk positions 2026-02-07 22:36:44 +01:00