Building GPU-accelerated solutions. 6+ years of low-level systems, graphics programming, and high-performance computing.
1M+ particles at 200 FPS on Intel Iris Xe. Fully GPU-accelerated physics with WebGPU browser support.
~25% performance improvement to Physics3D engine via SIMD vectorization and cache optimization.
Custom renderers in Vulkan and OpenGL. GPU-accelerated raytracer with BVH acceleration.
Expert in systems programming, networking, hardware interfaces, and FPGA design.
Whether you're looking for a graphics engineer, systems programmer, or performance optimization specialist, let's talk.